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jamie robertson
Concept Artist, Architect, Digital Lead
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characters
environments
architectural form
computational design
adaptive animated form
materials
video loops
cell animation - grease pencil
portfolio
spud nests
Fractal Mining 2
vogons revisited
the undercity
the wave and the sea arch
morph wave
morph serpent
Leviathan
tree bark modelling
space invaders reload
alien dissection
android greeblies
city skinning
cube to facade - procedural - weight paint
cube to facade - derivation in post
cube to facade - procedural
arch
working with a math z form and a cylinder
fractal architecture
fractals
Computational fabrics and skin art
Bugaboo
Body art - male scapula - generative form
organic greeblies vs hard surface greeblies
modifier stack - looking at python scripting
glitch backdrop 2 - photomosh
'nature up close'...
dieselpunk
metaball particles
snake eye morph
tree of souls
spawn of sarlak
the ediface
domain of the shrike
procedural jelly mold warp
citeee
the hogsback gas farm
Sphere dance
the grey
metal flesh
spider shell carapace
dreamcatcher
golden thread shroud