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jamie robertson
Concept Artist, Architect, Digital Lead
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characters
environments
architectural form
computational design
adaptive animated form
materials
video loops
cell animation - grease pencil
portfolio
spud nests
Fractal Mining
Fire Brand - animated tree bark
the undercity
the wave and the sea arch
morph wave
morph serpent
Leviathan
space invaders reload
alien dissection
android greeblies
city skinning
standing stones - avebury, england
wasp baboons in space...
cube to facade - procedural - weight paint
cube to facade - procedural
gold wire weave
stack facade - organics and hard surface
the grey
domain of the shrike
nodevember procedural
procedural material to jelly face totem
geometry wars
citeee
spawn of sarlak
arch
bridge over dust
pinecone chandelier
the ediface
the hogsback gas farm
fractal Architecture
Fractal Architecture
fractal architecture
fractals
metaball particles
world on fire - the end is nigh...
displacement maps to mesh
Roli seaboard rise as a dance floor visualiser midi controller
generative code : sound and video sequencer
visualisers - sound driving geometry - work in progress
bot skin, fabrics and greeblies - under armour...
bot skin, fabrics and greeblies
dispersive reactive kliedo glass
procedural greeblies
nebula gas whale
jelly z form
procedural jelly mold warp
character generation - procedural
character gen thro iphone apps
bark animation showreel
warp drive
scan crusting...
tissue driven displacement and vertex weighting through the modifier stack
flesh jelly dancers...
reaction diffusion into form
glitchy animation video loop
glitch backdrop 2 - photomosh
video sequence - tendril cave...
macro research for materials to substance designer
barnacles 3
barnacles 2
barnacles on math forms
metal rubber surface...
lava goo
workflow between blender and substance painter
kinetic starting shape - single cube into environment - comic strip shader
'Wire pull' object - tortured and spun...
modifier stack - looking at python scripting
i only do eyes... speak to Tyrell...
maggot planet eaters...
flesh and nerve procedural modifiers
derivation from a single plane
dynamo node on Revit mass to Blender - workflow test
hardsurface modelling from procedural math...
form flow - kinetic structures
procedural form into animation - key stills
working in progress with the wire pull element - hard surface to organic through modifiers
procedural form
computational form
spinal tap meets snakes on a plane
2 cubes - computational design - particle systems and math modifiers - animated
warping a single cube
procedural modelling for immersive environments