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jamie robertson
Concept Artist, Architect, Digital Lead
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characters
environments
architectural form
computational design
adaptive animated form
materials
video loops
cell animation - grease pencil
portfolio
spud nests
Fractal Mining 2
Fractal Mining
Leviathan
standing stones - avebury, england
domain of the shrike
tree of souls
spawn of sarlak
bridge over dust
pinecone chandelier
the ediface
the hogsback gas farm
fractal architecture
metaball particles
displacement maps to mesh
Roli seaboard rise as a dance floor visualiser midi controller
bark animation showreel
dreamcatcher
macro research for materials to substance designer
strange harvest
procedural organic growth biome
transformative materials scene test
in the belly of the sarlak...
bark flesh - scene test
form and materials...
barnacles 3
barnacles 2
barnacles on math forms
deadfall
the hive
dynamo node on Revit mass to Blender - workflow test
VR environment - the shieldline...
organic greeblies vs hard surface greeblies
python scripted kinetic facade elements, movement with environmental and puppetry 'effectors'
lava head and black slab - procedural material tests...