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jamie robertson
Concept Artist, Architect, Digital Lead
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characters
environments
architectural form
computational design
adaptive animated form
materials
video loops
cell animation - grease pencil
portfolio
the undercity
the wave and the sea arch
morph wave
morph serpent
Leviathan
city skinning
cube to facade - procedural - weight paint
cube to facade - derivation in post
cube to facade - procedural
gold wire weave
golden thread shroud
stack facade - organics and hard surface
domain of the shrike
citeee
spawn of sarlak
arch
bridge over dust
pinecone chandelier
the ediface
the hogsback gas farm
fractal Architecture
Fractal Architecture
fractal architecture
fractals
photogrammetry to mesh - colour texture
metaball particles
dispersive reactive kliedo glass
procedural greeblies
jelly z form
warp drive
torturing a cylinder form
tissue driven displacement and vertex weighting through the modifier stack
dreamcatcher
what pain looks like...
barnacles 3
barnacles 2
barnacles on math forms
metal rubber surface...
workflow between blender and substance painter
kinetic starting shape - single cube into environment - comic strip shader
'Wire pull' object - tortured and spun...
modifier stack - looking at python scripting
i only do eyes... speak to Tyrell...
derivation from a single plane
hardsurface modelling from procedural math...
form flow - kinetic structures
procedural form into animation - key stills
organic greeblies vs hard surface greeblies
procedural form
computational form
spinal tap meets snakes on a plane
warping a single cube